

Pikachu then jumps into the air and flings the orb at the opponent. All the electricity then condenses at Pikachu's tail and forms into an orange-yellow orb of electricity with sparks of yellow electricity coming off it. Pikachu's body becomes surrounded in yellow electricity and multiple yellow sparks come off Pikachu's body. The orb explodes when it hits the opponent, which leaves behind yellow electric sparks in the dust and smoke. Galvantula forms an orb of yellow and orange electricity with yellow electric sparks around it in front of its mouth. The user fires a ball of electricity at the opponent. The higher your Speed compared to that of the enemy, the greater the damage caused. The faster your Speed compared to that of the enemy, the greater the damage caused.

The faster your Travel Speed than that of the enemy, the greater the damage it causes. The move deals bonus damage based on the enemy's missing HP.

The user hurls an electric orb at the targeted enemy, damaging and slowing down all enemies in a small radius around the target upon impact by paralyzing them. In Pokémon UNITE, Electro Ball is Pikachu's first move obtained at level 4 by upgrading Thunder Shock into it instead of Thunder. Red squares indicate the knockback on hit Pokémon.Ī blue square indicates the user's position after performing the move. Orange squares indicate spaces that are hit. Grid assumes the user is in the square marked by > facing to the right. The higher the user's Speed stat is compared to the target's, the more damage it does. The faster the user is (comparing Travel Speed), the more damage it does.įrom Super Mystery Dungeon onward, it compares the Speed stats between the user and the target. In Gates to Infinity, as the Speed stat does not exist in the game, the difference of the user's Travel Speed and the target's Travel Speed affects damage inflicted to the target.
#ROTOM ELECTROWEB SERIES#
In other games Pokémon Mystery Dungeon series Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. The faster the user is than the target, the greater the move's power.īold indicates a Pokémon gains STAB from this move. The user hurls an electric orb at the target. The faster the user is than the target, the greater the damage. The Speed values used take all modifiers into account (including stat stages, paralysis, held items such as the Iron Ball, and Abilities such as Slush Rush).Įlectro Ball has no effect on Pokémon with Bulletproof.Įlectro Ball can also be used as part of a Contest Spectacular combination, with the user gaining extra three appeal points if a certain move ( Agility, Autotomize, Calm Mind, Charge, Rock Polish, or Shell Smash) was used in the prior turn.
